#pragma once

using namespace std;

#include <vector>
#include <list>
#include <map>

#include <iostream>
#include <string>
#include <math.h>

#include "SDL.h"
#include "SDL_image.h"
#include "SDL_mixer.h"

#include "cEnemy.h"
#include "cGame.h"
#include "cGameObject.h"
#include "cGameState.h"
#include "cGameStateMachine.h"
#include "cGhost.h"
#include "cInputHangdler.h"
#include "cMonster.h"
#include "cPlayer.h"
#include "cTextureManager.h"
#include "Define.h"
#include "Map.h"
#include "MenuButton.h"
#include "Utils.h"
#include "PlayState.h"
#include <Windows.h>
#include <ctime>

#include "Vector2D.h"
#include "Point.h"